NVIDIA on Tuesday said that future monitor scalers from MediaTek will support its G-Sync technologies. NVIDIA is partnering with MediaTek to integrate its full range of G-Sync technologies into future monitors without requiring a standalone G-Sync module, which makes advanced gaming features more accessible across a broader range of displays.
Traditionally, G-Sync technology relied on a dedicated G-sync module – based on an Altera FPGA – to handle syncing display refresh rates with the GPU in order to reduce screen tearing, stutter, and input lag. As a more basic solution, in 2019 NVIDIA introduced G-Sync Compatible certification and branding, which leveraged the industry-standard VESA AdaptiveSync technology to handle variable refresh rates. In lieu of using a dedicated module, leveraging AdaptiveSync allowed for cheaper monitors, with NVIDIA's program serving as a stamp of approval that the monitor worked with NVIDIA GPUs and met NVIDIA's performance requirements. Still, G-Sync Compatible monitors still lack some features that, to date, require the dedicated G-Sync module.
Through this new partnership with MediaTek, MediaTek will bring support for all of NVIDIA's G-Sync technologies, including the latest G-Sync Pulsar, directly into their scalers. G-Sync Pulsar enhances motion clarity and reduces ghosting, providing a smoother gaming experience. In addition to variable refresh rates and Pulsar, MediaTek-based G-Sync displays will support such features as variable overdrive, 12-bit color, Ultra Low Motion Blur, low latency HDR, and Reflex Analyzer. This integration will allow more monitors to support a full range of G-Sync features without having to incorporate an expensive FPGA.
The first monitors to feature full G-Sync support without needing an NVIDIA module include the AOC Agon Pro AG276QSG2, Acer Predator XB273U F5, and ASUS ROG Swift 360Hz PG27AQNR. These monitors offer 360Hz refresh rates, 1440p resolution, and HDR support.
What remains to be seen is which specific MediaTek's scalers will support NVIDIA's G-Sync technology – or if the company is going to implement support into all of their scalers going forward. It also remains to be seen whether monitors with NVIDIA's dedicated G-Sync modules retain any advantages over displays with MediaTek's scalers.
MonitorsAMD's FidelityFX Super Resolution 3 technology package introduced a plethora of enhancements to the FSR technology on Radeon RX 6000 and 7000-series graphics cards last September. But perfection has no limits, so this week, the company is rolling out its FSR 3.1 technology, which improves upscaling quality, decouples frame generation from AMD's upscaling, and makes it easier for developers to work with FSR.
Arguably, AMD's FSR 3.1's primary enhancement is its improved temporal upscaling image quality: compared to FSR 2.2, the image flickers less at rest and no longer ghosts when in movement. This is a significant improvement, as flickering and ghosting artifacts are particularly annoying. Meanwhile, FSR 3.1 has to be implemented by the game developer itself, and the first title to support this new technology sometime later this year is Ratchet & Clank: Rift Apart.
| Temporal Stability | |
| AMD FSR 2.2 | AMD FSR 3.1 |
| Ghosting Reduction | |
| AMD FSR 2.2 | AMD FSR 3.1 |
Another significant development brought by FSR 3.1 is its decoupling from the Frame Generation feature introduced by FSR 3. This capability relies on a form of AMD's Fluid Motion Frames (AFMF) optical flow interpolation. It uses temporal game data like motion vectors to add an additional frame between existing ones. This ability can lead to a performance boost of up to two times in compatible games, but it was initially tied to FSR 3 upscaling, which is a limitation. Starting from FSR 3.1, it will work with other upscaling methods, though AMD refrains from saying which methods and on which hardware for now. Also, the company does not disclose when it is expected to be implemented by game developers.
In addition, AMD is bringing support for FSR3 to Vulkan and Xbox Game Development Kit, enabling game developers on these platforms to use it. It also adds FSR 3.1 to the FidelityFX API, which simplifies debugging and enables forward compatibility with updated versions of FSR.
Upon its release in September 2023, AMD FSR 3 was initially supported by two titles, Forspoken and Immortals of Aveum, with ten more games poised to join them back then. Fast forward to six months later, the lineup has expanded to an impressive roster of 40 games either currently supporting or set to incorporate FSR 3 shortly. As of March 2024, FSR is supported by games like Avatar: Frontiers of Pandora, Starfield, The Last of Us Part I. Shortly, Cyberpunk 2077, Dying Light 2 Stay Human, Frostpunk 2, and Ratchet & Clank: Rift Apart will support FSR shortly.
Source: AMD
GPUs
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