Corsair, a longstanding and esteemed manufacturer in the PC components industry, initially built its reputation on memory-related products. However, nearly two decades ago, Corsair began diversifying its product line. This expansion started cautiously, with a limited number of products, but quickly proved to be highly successful, propelling Corsair into the industry powerhouse it is today.
One of Corsair's most triumphant product categories is all-in-one (AIO) liquid coolers. This success is particularly notable given that their initial foray into liquid cooling in 2003 did not meet expectations. However, Corsair didn’t throw in the towel. Undeterred, they re-entered the market years later, leveraging the growing popularity of user-friendly, maintenance-free AIO designs. This gamble paid off handsomely, as AIO coolers are now one of Corsair’s flagship product lines, boasting a wide array of models.
In this review, we focus on the latest addition to Corsair's AIO cooler lineup: the iCUE LINK TITAN 360 RX. This model is similar to the iCUE LINK H150i RGB, but introduces subtle yet significant improvements, including a performance upgrade with an enhanced pump. The TITAN 360 RX continues Corsair's tradition of innovation and quality, seamlessly integrating into the iCUE ecosystem for an optimized user experience. Its single-cable design ensures a clean and effortless installation, making it a standout in Corsair's evolving cooler lineup.
Cases/Cooling/PSUsOn Tuesday, Noctua introduced its second-generation NH-D15 cooler, which offers refined performance and formally supports Intel's next-generation Arrow Lake-S processors in LGA1851 packaging. Alongside its NH-D15 G2 CPU cooler, Noctua also introduced its NF-A14x25r G2 140mm fans.
The Noctua NH-D15 G2 is an enhanced version of the popular NH-D15 cooler with eight heat pipes, two asymmetrical fin-stack and two speed-offset 140-mm PWM fans (to avoid acoustic interaction phenomena such as periodic humming or intermittent vibrations). According to the manufacturer, these key components are tailored to work efficiently together to deliver superior quiet cooling performance, rivalling many all-in-one water cooling systems and pushing the boundaries of air cooling efficiency.
Noctua offers the NH-D15 G2 in three versions to address the specific requirements of modern CPUs. The regular version is versatile and can be used for AMD's AM5 processors and Intel's LGA1700 CPUs with included mounting accessories. The HBC (High Base Convexity) variant is tailored for LGA1700 processors, especially those subjected to full ILM pressure or those that have deformed over time, ensuring excellent contact quality despite the concave shape of the CPU. Finally, the LBC (Low Base Convexity) version is tailored for flat rectangular CPUs, providing optimal contact on AMD's AM5 and other similar processors.
While there are three versions of NH-D15 G2 aimed at different processors, they are all said to be compatible with a wide range of motherboards and other hardware. The new coolers' offset construction ensures clearance for the top PCIe x16 slot on most current motherboards. Additionally, they feature the upgraded Torx-based SecuFirm2+ multi-socket mounting system and come with Noctua's NT-H2 thermal compound.
For those looking to upgrade existing coolers like the NH-D15, NH-D15S, or NH-U14S series, Noctua is also releasing the NF-A14x25r G2 fans separately. These round-frame fans are fine-tuned in single and dual fan packages to minimize noise levels while offering decent cooling performance.
Finally, Noctua is also prepping a square-frame version of the NF-A14x25 G2 fan for release in September. This variant targets water-cooling radiators and case-cooling applications and promises to extend the versatility of Noctua's cooling solutions further.
All versions of Noctua's NH-D15 G2 coolers cost $149.90/€149.90. One NF-A14x25 G2 fan costs $39.90/€39.90, whereas a package of two fans costs $79.80/€79.80. The cooler is backed with a six-year warranty.
Cases/Cooling/PSUsThe USB Implementers Forum (USB-IF) introduced USB4 version 2.0 in fall 2022, and it expects systems and devices with the tech to emerge later this year and into next year. These upcoming products will largely rely on Intel's Barlow Ridge controller, a full-featured Thunderbolt 5 controller that goes above and beond the baseline USB4 v2 spec. And though extremely capable, Intel's Thunderbolt controllers are also quite expensive, and Barlow Ridge isn't expected to be any different. Fortunately, for system and device vendors that just need a basic USB4 v2 solution, ASMedia is also working on its own USB4 v2 controller.
At Computex 2024, ASMedia demonstrated a prototype of its upcoming USB4 v2 physical interface (PHY), which will support USB4 v2's new Gen 4 (160Gbps) data rates and the associated PAM-3 signal encoding. The prototype was implemented using an FPGA, as the company yet has to tape out the completed controller.
Ultimately, the purpose of showing off a FPGA-based PHY at Computex was to allow ASMedia to demonstrate their current PHY design. With the shift to PAM-3 encoding for USB4 v2, ASMedia (and the rest of the USB ecosystem) must develop significantly more complex controllers – and there's no part of that more critical than a solid and reliable PHY design.
As part of their demonstration, ASMedia had a classic eye diagram display. The eye diagram demoed has a clear opening in the center, which is indicative of good signal integrity, as the larger the eye opening, the less distortion and noise in the signal. The horizontal width of the eye opening represents the time window in which the signal can be sampled correctly, so the relatively narrow horizontal spread of the eye opening suggests that there is minimal jitter, meaning the signal transitions are consistent and predictable. Finally, the vertical height of the eye opening indicates the signal amplitude and the rather tall eye opening suggests a higher signal-to-noise ratio (SNR), meaning that the signal is strong compared to any noise present.
ASMedia itself is one of the major suppliers for discrete USB controllers, so the availability of ASMedia's USB4 v2 chip is crucial for adoption of the standard in general. While Intel will spearhead the industry with their Barlow Ridge Thunderbolt 5/USB4 v2 controller, ASMedia's controller is poised to end up in a far larger range of devices. So the importance of the company's USB4 v2 PHY demo is hard to overstate.
Demos aside, ASMedia is hoping to tape the chip out soon. If all goes well, the company expects their first USB4 v2 controllers to hit the market some time in the second half of 2025.
PeripheralsAMD's FidelityFX Super Resolution 3 technology package introduced a plethora of enhancements to the FSR technology on Radeon RX 6000 and 7000-series graphics cards last September. But perfection has no limits, so this week, the company is rolling out its FSR 3.1 technology, which improves upscaling quality, decouples frame generation from AMD's upscaling, and makes it easier for developers to work with FSR.
Arguably, AMD's FSR 3.1's primary enhancement is its improved temporal upscaling image quality: compared to FSR 2.2, the image flickers less at rest and no longer ghosts when in movement. This is a significant improvement, as flickering and ghosting artifacts are particularly annoying. Meanwhile, FSR 3.1 has to be implemented by the game developer itself, and the first title to support this new technology sometime later this year is Ratchet & Clank: Rift Apart.
| Temporal Stability | |
| AMD FSR 2.2 | AMD FSR 3.1 |
| Ghosting Reduction | |
| AMD FSR 2.2 | AMD FSR 3.1 |
Another significant development brought by FSR 3.1 is its decoupling from the Frame Generation feature introduced by FSR 3. This capability relies on a form of AMD's Fluid Motion Frames (AFMF) optical flow interpolation. It uses temporal game data like motion vectors to add an additional frame between existing ones. This ability can lead to a performance boost of up to two times in compatible games, but it was initially tied to FSR 3 upscaling, which is a limitation. Starting from FSR 3.1, it will work with other upscaling methods, though AMD refrains from saying which methods and on which hardware for now. Also, the company does not disclose when it is expected to be implemented by game developers.
In addition, AMD is bringing support for FSR3 to Vulkan and Xbox Game Development Kit, enabling game developers on these platforms to use it. It also adds FSR 3.1 to the FidelityFX API, which simplifies debugging and enables forward compatibility with updated versions of FSR.
Upon its release in September 2023, AMD FSR 3 was initially supported by two titles, Forspoken and Immortals of Aveum, with ten more games poised to join them back then. Fast forward to six months later, the lineup has expanded to an impressive roster of 40 games either currently supporting or set to incorporate FSR 3 shortly. As of March 2024, FSR is supported by games like Avatar: Frontiers of Pandora, Starfield, The Last of Us Part I. Shortly, Cyberpunk 2077, Dying Light 2 Stay Human, Frostpunk 2, and Ratchet & Clank: Rift Apart will support FSR shortly.
Source: AMD
GPUsAs GPU families enter the later part of their lifecycles, we often see chip manufacturers start to offload stockpiles of salvaged chips that, for one reason or another, didn't make the grade for the tier of cards they normally are used in. These recovered chips are fairly unremarkable overall, but they are unsold silicon that still works and has economic value, leading to them being used in lower-tier cards so that they can be sold. And, judging by the appearance of a new video card design from MSI, it looks like NVIDIA's Ada Lovelace generation of chips has reached that stage, as the Taiwanese video card maker has put out a new GeForce RTX 4070 Ti Super card based on a salvaged AD102 GPU.
Typically based on NVIDIA's AD103 GPU, NVIDIA's GeForce RTX 4070 Ti Super series sits a step below the company's flagship RTX 4080/4090 cards, both of which are based on the bigger and badder AD102 chip. But with some number of AD102 chips inevitably failing to live up to RTX 4080 specifications, rather than being thrown out, these chips can instead be used to make RTX 4070 cards. Which is exactly what MSI has done with their new GeForce RTX 4070 Ti Super Ventus 3X Black OC graphics card.
The card itself is relatively unremarkable – using a binned AD102 chip doesn't come with any advantages, and it should perform just like regular AD103 cards – and for that reason, video card vendors rarely publicly note when they're doing a run of cards with a binned-down version of a bigger chip. However, these larger chips have a tell-tale PCB footprint that usually makes it obvious what's going on. Which, as first noticed by @wxnod, is exactly what's going on with MSI's card.

Ada Lovelace Lineup: MSI GeForce RTX 4070 TiS (AD103), RTX 4070 TiS (AD102), & RTX 4090 (AD102)
The tell, in this case, is the rear board shot provided by MSI. The larger AD102 GPU uses an equally larger mounting bracket, and is paired with a slightly more complex array of filtering capacitors on the back side of the board PCB. Ultimately, since these are visible in MSI's photos of their GeForce RTX 4070 Ti Super Ventus 3X Black OC, it's easy to compare it to other video cards and see that it has exactly the same capacitor layout as MSI's GeForce RTX 4090, thus confirming the use of an AD102 GPU.
Chip curiosities aside, all of NVIDIA GeForce RTX 4070 Ti Super graphics cards – no matter whether they are based on the AD102 or AD103 GPU – come with a GPU with 8,448 active CUDA cores and 16 GB of GDDR6X memory, so it doesn't (typically) matter which chip they carry. Otherwise, compared to a fully-enabled AD102 chip, the RTX 4070 Ti Super specifications are relatively modest, with fewer than half as many CUDA cores, underscoring how the AD102 chip being used in MSI's card is a pretty heavy salvage bin.
As for the rest of the card, MSI GeForce RTX 4070 Ti Super Ventus 3X Black OC is a relatively hefty card overall, with a cooling system to match. Being overclocked, the Ventus also has a slightly higher TDP than normal GeForce RTX 4070 Ti Super cards, weighing in at 295 Watts, or 10 Watts above baseline cards.
Meanwhile, MSI is apparently not the only video card manufacturer using salvaged AD102 chips for GeForce RTX 4070 Ti Super, either. @wxnod has also posted a screenshot obtained on an Inno3D GeForce RTX 4070 Ti Super based on an AD102 GPU.
GPUsOn Tuesday, Noctua introduced its second-generation NH-D15 cooler, which offers refined performance and formally supports Intel's next-generation Arrow Lake-S processors in LGA1851 packaging. Alongside its NH-D15 G2 CPU cooler, Noctua also introduced its NF-A14x25r G2 140mm fans.
The Noctua NH-D15 G2 is an enhanced version of the popular NH-D15 cooler with eight heat pipes, two asymmetrical fin-stack and two speed-offset 140-mm PWM fans (to avoid acoustic interaction phenomena such as periodic humming or intermittent vibrations). According to the manufacturer, these key components are tailored to work efficiently together to deliver superior quiet cooling performance, rivalling many all-in-one water cooling systems and pushing the boundaries of air cooling efficiency.
Noctua offers the NH-D15 G2 in three versions to address the specific requirements of modern CPUs. The regular version is versatile and can be used for AMD's AM5 processors and Intel's LGA1700 CPUs with included mounting accessories. The HBC (High Base Convexity) variant is tailored for LGA1700 processors, especially those subjected to full ILM pressure or those that have deformed over time, ensuring excellent contact quality despite the concave shape of the CPU. Finally, the LBC (Low Base Convexity) version is tailored for flat rectangular CPUs, providing optimal contact on AMD's AM5 and other similar processors.
While there are three versions of NH-D15 G2 aimed at different processors, they are all said to be compatible with a wide range of motherboards and other hardware. The new coolers' offset construction ensures clearance for the top PCIe x16 slot on most current motherboards. Additionally, they feature the upgraded Torx-based SecuFirm2+ multi-socket mounting system and come with Noctua's NT-H2 thermal compound.
For those looking to upgrade existing coolers like the NH-D15, NH-D15S, or NH-U14S series, Noctua is also releasing the NF-A14x25r G2 fans separately. These round-frame fans are fine-tuned in single and dual fan packages to minimize noise levels while offering decent cooling performance.
Finally, Noctua is also prepping a square-frame version of the NF-A14x25 G2 fan for release in September. This variant targets water-cooling radiators and case-cooling applications and promises to extend the versatility of Noctua's cooling solutions further.
All versions of Noctua's NH-D15 G2 coolers cost $149.90/€149.90. One NF-A14x25 G2 fan costs $39.90/€39.90, whereas a package of two fans costs $79.80/€79.80. The cooler is backed with a six-year warranty.
Cases/Cooling/PSUsThe USB Implementers Forum (USB-IF) introduced USB4 version 2.0 in fall 2022, and it expects systems and devices with the tech to emerge later this year and into next year. These upcoming products will largely rely on Intel's Barlow Ridge controller, a full-featured Thunderbolt 5 controller that goes above and beond the baseline USB4 v2 spec. And though extremely capable, Intel's Thunderbolt controllers are also quite expensive, and Barlow Ridge isn't expected to be any different. Fortunately, for system and device vendors that just need a basic USB4 v2 solution, ASMedia is also working on its own USB4 v2 controller.
At Computex 2024, ASMedia demonstrated a prototype of its upcoming USB4 v2 physical interface (PHY), which will support USB4 v2's new Gen 4 (160Gbps) data rates and the associated PAM-3 signal encoding. The prototype was implemented using an FPGA, as the company yet has to tape out the completed controller.
Ultimately, the purpose of showing off a FPGA-based PHY at Computex was to allow ASMedia to demonstrate their current PHY design. With the shift to PAM-3 encoding for USB4 v2, ASMedia (and the rest of the USB ecosystem) must develop significantly more complex controllers – and there's no part of that more critical than a solid and reliable PHY design.
As part of their demonstration, ASMedia had a classic eye diagram display. The eye diagram demoed has a clear opening in the center, which is indicative of good signal integrity, as the larger the eye opening, the less distortion and noise in the signal. The horizontal width of the eye opening represents the time window in which the signal can be sampled correctly, so the relatively narrow horizontal spread of the eye opening suggests that there is minimal jitter, meaning the signal transitions are consistent and predictable. Finally, the vertical height of the eye opening indicates the signal amplitude and the rather tall eye opening suggests a higher signal-to-noise ratio (SNR), meaning that the signal is strong compared to any noise present.
ASMedia itself is one of the major suppliers for discrete USB controllers, so the availability of ASMedia's USB4 v2 chip is crucial for adoption of the standard in general. While Intel will spearhead the industry with their Barlow Ridge Thunderbolt 5/USB4 v2 controller, ASMedia's controller is poised to end up in a far larger range of devices. So the importance of the company's USB4 v2 PHY demo is hard to overstate.
Demos aside, ASMedia is hoping to tape the chip out soon. If all goes well, the company expects their first USB4 v2 controllers to hit the market some time in the second half of 2025.
PeripheralsAMD's FidelityFX Super Resolution 3 technology package introduced a plethora of enhancements to the FSR technology on Radeon RX 6000 and 7000-series graphics cards last September. But perfection has no limits, so this week, the company is rolling out its FSR 3.1 technology, which improves upscaling quality, decouples frame generation from AMD's upscaling, and makes it easier for developers to work with FSR.
Arguably, AMD's FSR 3.1's primary enhancement is its improved temporal upscaling image quality: compared to FSR 2.2, the image flickers less at rest and no longer ghosts when in movement. This is a significant improvement, as flickering and ghosting artifacts are particularly annoying. Meanwhile, FSR 3.1 has to be implemented by the game developer itself, and the first title to support this new technology sometime later this year is Ratchet & Clank: Rift Apart.
| Temporal Stability | |
| AMD FSR 2.2 | AMD FSR 3.1 |
| Ghosting Reduction | |
| AMD FSR 2.2 | AMD FSR 3.1 |
Another significant development brought by FSR 3.1 is its decoupling from the Frame Generation feature introduced by FSR 3. This capability relies on a form of AMD's Fluid Motion Frames (AFMF) optical flow interpolation. It uses temporal game data like motion vectors to add an additional frame between existing ones. This ability can lead to a performance boost of up to two times in compatible games, but it was initially tied to FSR 3 upscaling, which is a limitation. Starting from FSR 3.1, it will work with other upscaling methods, though AMD refrains from saying which methods and on which hardware for now. Also, the company does not disclose when it is expected to be implemented by game developers.
In addition, AMD is bringing support for FSR3 to Vulkan and Xbox Game Development Kit, enabling game developers on these platforms to use it. It also adds FSR 3.1 to the FidelityFX API, which simplifies debugging and enables forward compatibility with updated versions of FSR.
Upon its release in September 2023, AMD FSR 3 was initially supported by two titles, Forspoken and Immortals of Aveum, with ten more games poised to join them back then. Fast forward to six months later, the lineup has expanded to an impressive roster of 40 games either currently supporting or set to incorporate FSR 3 shortly. As of March 2024, FSR is supported by games like Avatar: Frontiers of Pandora, Starfield, The Last of Us Part I. Shortly, Cyberpunk 2077, Dying Light 2 Stay Human, Frostpunk 2, and Ratchet & Clank: Rift Apart will support FSR shortly.
Source: AMD
GPUsAs GPU families enter the later part of their lifecycles, we often see chip manufacturers start to offload stockpiles of salvaged chips that, for one reason or another, didn't make the grade for the tier of cards they normally are used in. These recovered chips are fairly unremarkable overall, but they are unsold silicon that still works and has economic value, leading to them being used in lower-tier cards so that they can be sold. And, judging by the appearance of a new video card design from MSI, it looks like NVIDIA's Ada Lovelace generation of chips has reached that stage, as the Taiwanese video card maker has put out a new GeForce RTX 4070 Ti Super card based on a salvaged AD102 GPU.
Typically based on NVIDIA's AD103 GPU, NVIDIA's GeForce RTX 4070 Ti Super series sits a step below the company's flagship RTX 4080/4090 cards, both of which are based on the bigger and badder AD102 chip. But with some number of AD102 chips inevitably failing to live up to RTX 4080 specifications, rather than being thrown out, these chips can instead be used to make RTX 4070 cards. Which is exactly what MSI has done with their new GeForce RTX 4070 Ti Super Ventus 3X Black OC graphics card.
The card itself is relatively unremarkable – using a binned AD102 chip doesn't come with any advantages, and it should perform just like regular AD103 cards – and for that reason, video card vendors rarely publicly note when they're doing a run of cards with a binned-down version of a bigger chip. However, these larger chips have a tell-tale PCB footprint that usually makes it obvious what's going on. Which, as first noticed by @wxnod, is exactly what's going on with MSI's card.

Ada Lovelace Lineup: MSI GeForce RTX 4070 TiS (AD103), RTX 4070 TiS (AD102), & RTX 4090 (AD102)
The tell, in this case, is the rear board shot provided by MSI. The larger AD102 GPU uses an equally larger mounting bracket, and is paired with a slightly more complex array of filtering capacitors on the back side of the board PCB. Ultimately, since these are visible in MSI's photos of their GeForce RTX 4070 Ti Super Ventus 3X Black OC, it's easy to compare it to other video cards and see that it has exactly the same capacitor layout as MSI's GeForce RTX 4090, thus confirming the use of an AD102 GPU.
Chip curiosities aside, all of NVIDIA GeForce RTX 4070 Ti Super graphics cards – no matter whether they are based on the AD102 or AD103 GPU – come with a GPU with 8,448 active CUDA cores and 16 GB of GDDR6X memory, so it doesn't (typically) matter which chip they carry. Otherwise, compared to a fully-enabled AD102 chip, the RTX 4070 Ti Super specifications are relatively modest, with fewer than half as many CUDA cores, underscoring how the AD102 chip being used in MSI's card is a pretty heavy salvage bin.
As for the rest of the card, MSI GeForce RTX 4070 Ti Super Ventus 3X Black OC is a relatively hefty card overall, with a cooling system to match. Being overclocked, the Ventus also has a slightly higher TDP than normal GeForce RTX 4070 Ti Super cards, weighing in at 295 Watts, or 10 Watts above baseline cards.
Meanwhile, MSI is apparently not the only video card manufacturer using salvaged AD102 chips for GeForce RTX 4070 Ti Super, either. @wxnod has also posted a screenshot obtained on an Inno3D GeForce RTX 4070 Ti Super based on an AD102 GPU.
GPUsKioxia's booth at FMS 2024 was a busy one with multiple technology demonstrations keeping visitors occupied. A walk-through of the BiCS 8 manufacturing process was the first to grab my attention. Kioxia and Western Digital announced the sampling of BiCS 8 in March 2023. We had touched briefly upon its CMOS Bonded Array (CBA) scheme in our coverage of Kioxial's 2Tb QLC NAND device and coverage of Western Digital's 128 TB QLC enterprise SSD proof-of-concept demonstration. At Kioxia's booth, we got more insights.
Traditionally, fabrication of flash chips involved placement of the associate logic circuitry (CMOS process) around the periphery of the flash array. The process then moved on to putting the CMOS under the cell array, but the wafer development process was serialized with the CMOS logic getting fabricated first followed by the cell array on top. However, this has some challenges because the cell array requires a high-temperature processing step to ensure higher reliability that can be detrimental to the health of the CMOS logic. Thanks to recent advancements in wafer bonding techniques, the new CBA process allows the CMOS wafer and cell array wafer to be processed independently in parallel and then pieced together, as shown in the models above.
The BiCS 8 3D NAND incorporates 218 layers, compared to 112 layers in BiCS 5 and 162 layers in BiCS 6. The company decided to skip over BiCS 7 (or, rather, it was probably a short-lived generation meant as an internal test vehicle). The generation retains the four-plane charge trap structure of BiCS 6. In its TLC avatar, it is available as a 1 Tbit device. The QLC version is available in two capacities - 1 Tbit and 2 Tbit.
Kioxia also noted that while the number of layers (218) doesn't compare favorably with the latest layer counts from the competition, its lateral scaling / cell shrinkage has enabled it to be competitive in terms of bit density as well as operating speeds (3200 MT/s). For reference, the latest shipping NAND from Micron - the G9 - has 276 layers with a bit density in TLC mode of 21 Gbit/mm2, and operates at up to 3600 MT/s. However, its 232L NAND operates only up to 2400 MT/s and has a bit density of 14.6 Gbit/mm2.
It must be noted that the CBA hybrid bonding process has advantages over the current processes used by other vendors - including Micron's CMOS under array (CuA) and SK hynix's 4D PUC (periphery-under-chip) developed in the late 2010s. It is expected that other NAND vendors will also move eventually to some variant of the hybrid bonding scheme used by Kioxia.
StorageSeagate Technology has reportedly notified its customers abouts its plans to raise prices on new hard drive orders and for demands that exceed prior agreements, echoing a similar move by Western Digital, which increased its prices earlier this month. These changes come in response to a surge in demand for high-capacity HDDs and constraints in supply due to decreased production capabilities of both Seagate and Western Digital, reports TrendForce.
According to industry insights reported by TechNews, the sector anticipates that the scarcity of high-capacity HDD products will persist throughout the current quarter and possibly extend over the entire year. It is forecasted that HDD prices will rise by 5% to 10% in Q2 2024 alone and could increase further as a reault of the ongoing challenges faced by the storage industry.
The primary driver behind Seagate's decision is increased demand for high-capacity HDDs, which are used to train AI models. This demand spike, coupled with a reduction in production output from hard drive makers, has created a significant supply-demand imbalance. As a result, Seagate has decided to adjust their pricing strategy to manage the situation. Further exacerbating the issue are global inflationary pressures which continue to inflate costs across the board, which also contributed to the company's decision to increase prices, Seagate said in a message to clients published by TrendForce.
Seagate emphasized that its reduced production capacity has been a major challenge, hindering the company's ability to fulfill customer demands fully and promptly.
"As a result, we will be implementing price increases effective immediately on new orders and for demand that is over and above previously committed volumes," the alleged memo from Seagate reads. "Supply constraints are expected to continue and as such we anticipate that prices will continue to increase in the coming quarters."
Earlier this month Western Digital also informed its customers about price hikes for its HDD and SSD products. This notification was based on similar issues — higher than anticipated demand across the whole product range and additional supply chain challenges affecting the electronics sector. Western Digital's announcement made it clear that these disruptions are likely to continue, prompting further price adjustments.
Sources: TrendForce, TrendForce, TechNews
StorageSamsung had quietly launched its BM1743 enterprise QLC SSD last month with a hefty 61.44 TB SKU. At FMS 2024, the company had the even larger 122.88 TB version of that SSD on display, alongside a few recorded benchmarking sessions. Compared to the previous generation, the BM1743 comes with a 4.1x improvement in I/O performance, improvement in data retention, and a 45% improvement in power efficiency for sequential writes.
The 128 TB-class QLC SSD boasts of sequential read speeds of 7.5 GBps and write speeds of 3 GBps. Random reads come in at 1.6 M IOPS, while 16 KB random writes clock in at 45K IOPS. Based on the quoted random write access granularity, it appears that Samsung is using a 16 KB indirection unit (IU) to optimize flash management. This is similar to the strategy adopted by Solidigm with IUs larger than 4K in their high-capacity SSDs.
A recorded benchmark session on the company's PM9D3a 8-channel Gen 5 SSD was also on display.
The SSD family is being promoted as a mainstream option for datacenters, and boasts of sequential reads up to 12 GBps and writes up to 6.8 GBps. Random reads clock in at 2 M IOPS, and random writes at 400 K IOPS.
Available in multiple form-factors up to 32 TB (M.2 tops out at 2 TB), the drive's firmware includes optional support for flexible data placement (FDP) to help address the write amplification aspect.
The PM1753 is the current enterprise SSD flagship in Samsung's lineup. With support for 16 NAND channels and capacities up to 32 TB, this U.2 / E3.S SSD has advertised sequential read and write speeds of 14.8 GBps and 11 GBps respectively. Random reads and writes for 4 KB accesses are listed at 3.4 M and 600 K IOPS.
Samsung claims a 1.7x performance improvement and a 1.7x power efficiency improvement over the previous generation (PM1743), making this TLC SSD suitable for AI servers.
The 9th Gen. V-NAND wafer was also available for viewing, though photography was prohibited. Mass production of this flash memory began in April 2024.
StorageIn addition to revealing its roadmap and plans concerning its current leading-edge process technologies, TSMC also shared progress of its N2 node as part of its Symposiums 2024. The company's first 2nm-class fabrication node, and predominantly featuring gate-all-around transistors, according to TSMC N2 has almost achieved its target performance and yield goals, which places it on track to enter high-volume manufacturing in the second half of 2025.
TSMC states that 'N2 development is well on track and N2P is next.' In particular, gate-all-around nanosheet devices currently achieve over 90% of their expected performance, whereas yields of 256 Mb SRAM (32 MB) devices already exceeds 80%, depending on the batch. All of this for a node that is over a year away from mass production.
Meanwhile, average yield of a 256 Mb SRAM was around 70% as of March, 2024, up from around 35% in April, 2023. Device performance has also been improving with higher frequencies being achieved while keeping power consumption in check.
Chip designer interest towards TSMC's first 2nm-class gate-all-around nanosheet transistor-based technology is significant, too. The number of new tape-outs (NTOs) in the first year of N2 is over two-times higher than it was for N5. Though with that said, given TSMC's close working relationship with a handful of high-volume vendors – most notably Appe – NTOs can be a very misleading figure since the first year of a new node at TSMC is capacity constrained, and consequently the bulk of that capacity goes to TSMC's priority partners.
Meanwhile, there were considerably more N5 tapeouts in its second year (some where N5P, of course) and N2 promises to have 2.6X more NTOs in its second year. So the node indeed looks quite promising. In fact, based on TSMC's slides (which we're unfortunately not able to republish), N2 is more popular than N3 in terms of NTOs both in the first and the second years of existence.
When it comes to the second year of N2, in the second half of 2026 TSMC plans to roll out its N2P technology, which promises additional performance and power benefits. N2P is expected to improve frequency by 15% - 20%, reduce power consumption by 30% - 40%, and increase chip density by over 1.15 times compared to N3E, significant benefits to move to all-new GAA nanosheet transistors.
Finally, for those companies that need the best in performance, power, and density, TSMC is poised to offer their A16 process in 2026. That node will also bring in backside power delivery, which will add costs, but is expected to greatly improve performance efficiency and scaling.
SemiconductorsOn Tuesday, Noctua introduced its second-generation NH-D15 cooler, which offers refined performance and formally supports Intel's next-generation Arrow Lake-S processors in LGA1851 packaging. Alongside its NH-D15 G2 CPU cooler, Noctua also introduced its NF-A14x25r G2 140mm fans.
The Noctua NH-D15 G2 is an enhanced version of the popular NH-D15 cooler with eight heat pipes, two asymmetrical fin-stack and two speed-offset 140-mm PWM fans (to avoid acoustic interaction phenomena such as periodic humming or intermittent vibrations). According to the manufacturer, these key components are tailored to work efficiently together to deliver superior quiet cooling performance, rivalling many all-in-one water cooling systems and pushing the boundaries of air cooling efficiency.
Noctua offers the NH-D15 G2 in three versions to address the specific requirements of modern CPUs. The regular version is versatile and can be used for AMD's AM5 processors and Intel's LGA1700 CPUs with included mounting accessories. The HBC (High Base Convexity) variant is tailored for LGA1700 processors, especially those subjected to full ILM pressure or those that have deformed over time, ensuring excellent contact quality despite the concave shape of the CPU. Finally, the LBC (Low Base Convexity) version is tailored for flat rectangular CPUs, providing optimal contact on AMD's AM5 and other similar processors.
While there are three versions of NH-D15 G2 aimed at different processors, they are all said to be compatible with a wide range of motherboards and other hardware. The new coolers' offset construction ensures clearance for the top PCIe x16 slot on most current motherboards. Additionally, they feature the upgraded Torx-based SecuFirm2+ multi-socket mounting system and come with Noctua's NT-H2 thermal compound.
For those looking to upgrade existing coolers like the NH-D15, NH-D15S, or NH-U14S series, Noctua is also releasing the NF-A14x25r G2 fans separately. These round-frame fans are fine-tuned in single and dual fan packages to minimize noise levels while offering decent cooling performance.
Finally, Noctua is also prepping a square-frame version of the NF-A14x25 G2 fan for release in September. This variant targets water-cooling radiators and case-cooling applications and promises to extend the versatility of Noctua's cooling solutions further.
All versions of Noctua's NH-D15 G2 coolers cost $149.90/€149.90. One NF-A14x25 G2 fan costs $39.90/€39.90, whereas a package of two fans costs $79.80/€79.80. The cooler is backed with a six-year warranty.
Cases/Cooling/PSUsThe USB Implementers Forum (USB-IF) introduced USB4 version 2.0 in fall 2022, and it expects systems and devices with the tech to emerge later this year and into next year. These upcoming products will largely rely on Intel's Barlow Ridge controller, a full-featured Thunderbolt 5 controller that goes above and beond the baseline USB4 v2 spec. And though extremely capable, Intel's Thunderbolt controllers are also quite expensive, and Barlow Ridge isn't expected to be any different. Fortunately, for system and device vendors that just need a basic USB4 v2 solution, ASMedia is also working on its own USB4 v2 controller.
At Computex 2024, ASMedia demonstrated a prototype of its upcoming USB4 v2 physical interface (PHY), which will support USB4 v2's new Gen 4 (160Gbps) data rates and the associated PAM-3 signal encoding. The prototype was implemented using an FPGA, as the company yet has to tape out the completed controller.
Ultimately, the purpose of showing off a FPGA-based PHY at Computex was to allow ASMedia to demonstrate their current PHY design. With the shift to PAM-3 encoding for USB4 v2, ASMedia (and the rest of the USB ecosystem) must develop significantly more complex controllers – and there's no part of that more critical than a solid and reliable PHY design.
As part of their demonstration, ASMedia had a classic eye diagram display. The eye diagram demoed has a clear opening in the center, which is indicative of good signal integrity, as the larger the eye opening, the less distortion and noise in the signal. The horizontal width of the eye opening represents the time window in which the signal can be sampled correctly, so the relatively narrow horizontal spread of the eye opening suggests that there is minimal jitter, meaning the signal transitions are consistent and predictable. Finally, the vertical height of the eye opening indicates the signal amplitude and the rather tall eye opening suggests a higher signal-to-noise ratio (SNR), meaning that the signal is strong compared to any noise present.
ASMedia itself is one of the major suppliers for discrete USB controllers, so the availability of ASMedia's USB4 v2 chip is crucial for adoption of the standard in general. While Intel will spearhead the industry with their Barlow Ridge Thunderbolt 5/USB4 v2 controller, ASMedia's controller is poised to end up in a far larger range of devices. So the importance of the company's USB4 v2 PHY demo is hard to overstate.
Demos aside, ASMedia is hoping to tape the chip out soon. If all goes well, the company expects their first USB4 v2 controllers to hit the market some time in the second half of 2025.
PeripheralsAMD's FidelityFX Super Resolution 3 technology package introduced a plethora of enhancements to the FSR technology on Radeon RX 6000 and 7000-series graphics cards last September. But perfection has no limits, so this week, the company is rolling out its FSR 3.1 technology, which improves upscaling quality, decouples frame generation from AMD's upscaling, and makes it easier for developers to work with FSR.
Arguably, AMD's FSR 3.1's primary enhancement is its improved temporal upscaling image quality: compared to FSR 2.2, the image flickers less at rest and no longer ghosts when in movement. This is a significant improvement, as flickering and ghosting artifacts are particularly annoying. Meanwhile, FSR 3.1 has to be implemented by the game developer itself, and the first title to support this new technology sometime later this year is Ratchet & Clank: Rift Apart.
| Temporal Stability | |
| AMD FSR 2.2 | AMD FSR 3.1 |
| Ghosting Reduction | |
| AMD FSR 2.2 | AMD FSR 3.1 |
Another significant development brought by FSR 3.1 is its decoupling from the Frame Generation feature introduced by FSR 3. This capability relies on a form of AMD's Fluid Motion Frames (AFMF) optical flow interpolation. It uses temporal game data like motion vectors to add an additional frame between existing ones. This ability can lead to a performance boost of up to two times in compatible games, but it was initially tied to FSR 3 upscaling, which is a limitation. Starting from FSR 3.1, it will work with other upscaling methods, though AMD refrains from saying which methods and on which hardware for now. Also, the company does not disclose when it is expected to be implemented by game developers.
In addition, AMD is bringing support for FSR3 to Vulkan and Xbox Game Development Kit, enabling game developers on these platforms to use it. It also adds FSR 3.1 to the FidelityFX API, which simplifies debugging and enables forward compatibility with updated versions of FSR.
Upon its release in September 2023, AMD FSR 3 was initially supported by two titles, Forspoken and Immortals of Aveum, with ten more games poised to join them back then. Fast forward to six months later, the lineup has expanded to an impressive roster of 40 games either currently supporting or set to incorporate FSR 3 shortly. As of March 2024, FSR is supported by games like Avatar: Frontiers of Pandora, Starfield, The Last of Us Part I. Shortly, Cyberpunk 2077, Dying Light 2 Stay Human, Frostpunk 2, and Ratchet & Clank: Rift Apart will support FSR shortly.
Source: AMD
GPUs
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